Thursday, February 21, 2019

Virtual Reality



Show your students the most recent technology!!! Most students probably don't know much about it.. 
Virtual Reality (VR) is a computer generated, three-dimensional, life size environment in which you can explore and interact by mainly auditory and visual feedback. VR headsets are used to generate realistic images, sounds and other sensations to the user. Hand controllers are used to manipulate the environment. Most students respond to the visual learning style provided by virtual reality and they love using the technology. At present, there are many VR games and tutorials that are usable in the classroom and that can be incorporated into the face to face, blended learning, and online environment. (Virtual Reality Society)

When learning any new subject, learning new terminology is necessary. So let’s learn some VR terminology. Presence in VR is when viewers feel they have been transported to a new event or place. Is the VR experience immersive? Does the experience feel real? Head Mounted Displays, HMDs, are goggle like scuba masks that fit over your head and are used to view VR. To create a VR experience, images or videos are taken from several different views and then stitched together to create a 360-degree experience. Fewer seams make for a better VR experience. When using a headset with a head tracking system, the view shifts as you look up, down and side to side or angle your head. Eye tracking follows the direction of your eyes which allows for a more realistic and deeper field of view (the area that your eyes can see). Latency is the lag time from when a user acts to when the action occurs in the virtual environment. For example, it is the delay from when a user turns his head to the change in the point of view as seen through the headset. Latency greater than 50 milliseconds can be detected by the user and destroys the sense of immersion. Haptics uses computer applications to create the sense of touch for communication. External devices, such as gloves, shoes, joysticks, can send this type of communication to the user. An example of haptics would be a smartphone vibrating. Possible future products would be towers that emit smells and Wind/Temperature generators that mimic real-life. For now, VR uses hearing and sight senses, but the future hopes to bring touch, smell, and taste into the virtual world. (Soriano)

The U. S. military and industry have been using VR technology for several years. Building plans can be made into virtual models for architects to share with clients so they can walk through the building before the foundation is laid. The military has used VR in a wide range of training programs from vehicle simulations to squad combat. Soldiers trained by VR are just as effective as those trained under traditional conditions. Medical staff are trained by VR for patient diagnosis and surgical procedures. Surgeons have used virtual reality technology to not only train and educate, but also to perform surgery remotely by using robotic devices. The first robotic surgery was performed in 1998 at a hospital in Paris. The biggest challenge in using VR technology to perform robotic surgery is latency, since any delay in such a delicate procedure can feel unnatural to the surgeon. Such systems also need to provide finely-tuned sensory feedback to the surgeon. Virtual environments are being used to treat people with phobias and other psychological conditions. Patients are exposed to stimuli that cause them distress in controlled condition in a virtual environment. VR technology is used to build prototypes of new vehicles and testing them before a company produces any physical parts. All of these uses are safer and less expensive than doing them in reality. (Strickland)

Watch the videos to learn more about VR in the classroom.






One of the major drawbacks to using VR in the classroom is the cost. I had a local business build a virtual reality gaming computer for me for about $1000 which included a graphics processing unit (GTX 1050ti), computer memory (8 gb DDR4), central processing unit and motherboard (Ryzen 5), storage (1 tb HDD), power supply, keyboard, mouse, and 27 inch monitor. They installed the Oculus Riff ($350) and gave me a demo and lesson on how to use and care for it. The demo, in itself, was a treat. Now, when the grandkids come over, we go on virtual tours of museums and countries, take a trip through the body, and play games. I recently discovered several VR centers near me where you can buy time on their equipment or have a party. They will even come to a location, such as a business, to set up their equipment for use.

But there are ways around the cost. David Kaser is a STEM teacher at Barberton High School in Ohio. He obtained grants from local foundations and companies. He used the money to purchase 15 VR headsets and equipment. His students evaluate VR programs to be used in the classroom, and then transport and set up the equipment for other teachers to use in their classes. Many times, these trained students remain with the teacher to help the students use the new technology. In Fitchburg, MA, there are district wide VR kits that can be scheduled for use in a classroom. A team sets up the equipment in the classroom and with the help of parents the VR equipment can be used by the students. (Thompson, 2018) The market for virtual reality applications is growing rapidly (see infographic below). Schools will be able to have greater access to VR technology as the cost of equipment decreases and educational activities become more readily available.

The Future of VR

The cheapest way to view VR is with a smartphone and a Google cardboard headset. You can assemble your own headset with written instructions or videos available online. Knock off brands can be purchased online for only $2, or more elaborate headsets with cushioning can be purchased for under $20.


Google Cardboard Headset (top is unfolded, bottom is folded for use)


Check out the following apps for using VR with a smartphone and a Google cardboard headset.

3 comments:

  1. Interesting information. Seems Virtusl Reality could assist in learning where simulation is critical, such as driving. Alternatively could be great for students who have limited access to other outdoor environments to assist in having a fuller sensory experience.thanks for info

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  2. Thank you for the positive comments. I have tried it in simulations and it is successful. Sometimes students younger than 10 have trouble with the motion.

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  3. Grace, this is very similar to the post that I made during the first blog post. I say that the one that you can create yourself is a great idea and even cheaper than buying them pre-built. The only issue is that when you go online for the template, you need to make sure you cut the cardboard absolutely correct. I've found in the past students have a hard time making the cuts precise or having the pieces line up correctly. Have you done this before? If so, what have you done to make the self built vr viewers operational?

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Virtual Reality

Show your students the most recent technology!!! Most students probably don't know much about it. .   Virtual Reality (VR) is a com...